Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-99UVi-vT7dy-BO3Tr-6NrNh-9sLbM | 25/13/3 | 104.8 | 1.42 | 2026-06-29 20:43:54 · 37m 5s | |
| CSGO-c2qzC-A95WW-Vq7dh-rjGCa-jZG8D | 9/13/1 | 56.6 | 0.69 | 2026-06-28 10:55:34 · 27m 41s | |
| CSGO-D35mc-PkGuH-pU5M8-TtCD9-3LPYE | 23/15/7 | 106.0 | 1.50 | 2026-06-24 21:45:25 · 42m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.