Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uMCF7-LFuRN-qJT2Y-EKUGP-hwAAA | 13/16/5 | 62.3 | 1.00 | 2026-06-28 17:00:18 · 32m 31s | |
| CSGO-EpqzX-OTOzi-Yv6Jo-ka5Cj-wDe4D | 20/20/8 | 94.4 | 1.22 | 2026-06-20 19:55:36 · 37m 30s | |
| CSGO-ydcDo-WYBv2-c8ice-HHXRy-8pVoN | 6/4/1 | 28.6 | 0.45 | 2026-06-11 17:13:04 · 46m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.