Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6EbER-EL97w-VETmh-2P42X-JmAEB | 13/14/2 | 58.7 | 0.96 | 2026-07-01 13:17:25 · 34m 31s | |
| CSGO-9zeG8-adSJd-y4CAj-PjTMV-FmhvN | 18/10/1 | 92.4 | 1.55 | 2026-07-01 11:26:51 · 28m 34s | |
| CSGO-MHuQW-nMu9i-JVP33-7XURc-wup3B | 10/18/7 | 52.1 | 0.68 | 2026-06-17 10:16:49 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.