Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pu4ki-oEQuZ-ijboh-jO5Qv-4CZAB | 9/16/5 | 60.9 | 0.67 | 2026-07-05 20:45:43 · 27m 3s | |
| CSGO-cNTJP-J7fmS-2msoR-Pr3La-FvxfF | 17/12/5 | 83.4 | 1.35 | 2026-07-04 15:51:11 · 33m 45s | |
| CSGO-TSbx2-ATyGZ-qz9ob-44qt2-tezYP | 18/12/7 | 104.4 | 1.55 | 2026-07-02 08:52:23 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.