Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VOeeM-4aTJu-M3J2w-fJUM8-aUPRO | 11/15/1 | 72.8 | 0.76 | 2026-06-27 11:41:53 · 23m 31s | |
| CSGO-GnnvS-ZAF6w-pSBdE-eLd3A-y9qBE | 13/14/6 | 89.1 | 1.15 | 2026-06-26 10:36:22 · 23m 51s | |
| CSGO-EpFbX-ozwVL-FqQrp-nGqOO-qaChP | 5/17/3 | 41.6 | 0.23 | 2026-06-22 10:54:36 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.