Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hr8xe-68iqv-5atJx-qaJKx-bMFyB | 11/16/4 | 63.4 | 0.82 | 2026-06-29 21:49:42 · 28m 2s | |
| CSGO-Km5uW-cMf2A-eOVXf-92asi-pE26A | 15/18/6 | 91.1 | 1.14 | 2026-06-27 19:51:10 · 28m 13s | |
| CSGO-K5aCy-dvoGn-U39v6-TDLAw-k3AkE | 14/15/4 | 59.5 | 0.91 | 2026-06-23 18:07:21 · 27m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.