76561198151993114
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player's Premier rating and Leetify aim rating are exceptionally high, but our demo analysis is limited to only 3 matches. The high smoke kill percentage (12.5%) and instant target lock rate (5.5%) are concerning, but not definitive with such limited data, capping confidence at low.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-20 17:33:52
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player's Premier rating and Leetify aim rating are exceptionally high, but our demo analysis is limited to only 3 matches. The high smoke kill percentage (12.5%) and instant target lock rate (5.5%) are concerning, but not definitive with such limited data, capping confidence at low.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Cross-Platform Consistency
-18%Measured from our own demos: elite output on multiple independent axes, paired with a 20k+ Premier rating and no FACEIT history at all - performance inconsistent with the account's verifiable rank context
Our Own Match Data
-32.9%Peak single-match outcome anomaly 59/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
Avg K/D 1.76 across 3 of our matches (penalty scales above 1.4)
12.5% of kills through smoke (penalty scales above 8%)
5.5% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-djKam-Tr5m7-DBA9i-aEUAU-bwrBE | 9/16/3 | 87.5 | 0.68 | 2026-06-24 20:00:05 · 27m 5s | |
| CSGO-dyrzz-NzeHm-GREBO-ns6Fz-KWtrD | 26/7/5 | 161.1 | 2.53 | 2026-06-16 18:49:49 · 24m 20s | |
| CSGO-x7wAA-x4dOv-WCUXH-KRM9t-o2uWK | 21/21/2 | 79.2 | 1.16 | 2026-06-16 18:04:06 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.