Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qhTMt-Q55LA-kXKJo-xvC3W-4GUrC | 22/18/8 | 107.3 | 1.35 | 2026-07-07 23:19:01 · 35m 15s | |
| CSGO-aOa7R-ni3a4-4cS94-FH2i3-sU7CH | 24/10/4 | 123.5 | 1.87 | 2026-07-07 22:49:24 · 25m 46s | |
| CSGO-q9V8H-jVuTJ-uLMtw-GYFJm-AEVjM | 12/9/7 | 94.5 | 1.33 | 2026-07-05 05:54:31 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.