Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wK74L-fYtmd-phwhn-yMr3x-rquLA | 18/19/2 | 81.9 | 1.02 | 2026-07-03 11:25:44 · 46m 12s | |
| CSGO-dmhep-7M3Uf-7P93q-Y3VsJ-sbjsF | 15/14/1 | 83.9 | 1.05 | 2026-06-30 22:41:30 · 27m 3s | |
| CSGO-62EwK-iMh6M-wrmOu-iAfck-iP5mA | 27/15/8 | 131.6 | 1.95 | 2026-06-25 12:46:41 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.