Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cknsj-zAQAe-Gyfbk-mbrJL-hJQBD | 9/18/4 | 58.8 | 0.51 | 2026-06-26 02:24:23 · 27m 10s | |
| CSGO-6xwOi-PNqpE-X3SdX-xKDS8-DKoJN | 6/13/1 | 47.3 | 0.46 | 2026-06-19 04:14:10 · 16m 6s | |
| CSGO-kUmVv-q4Hts-hOBRL-9VuPY-Ua7WB | 18/15/3 | 75.5 | 1.12 | 2026-06-19 03:32:05 · 35m 30s | |
| CSGO-HXAi8-2U6wq-DUq6L-5haw4-cpxMM | 13/15/5 | 60.0 | 0.95 | 2026-06-19 02:55:10 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.