Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8Caw-XaGJW-f4h3m-Vukxq-ihtnC | 13/23/9 | 57.3 | 0.77 | 2026-07-03 21:43:20 · 55m 4s | |
| CSGO-QPB38-7bGGW-UDZBF-oKxa2-6qrqK | 10/14/1 | 48.8 | 0.72 | 2026-07-03 21:08:09 · 31m 48s | |
| CSGO-dvE97-EYpri-Mph6p-7T5ox-wfdZH | 16/20/6 | 75.1 | 1.04 | 2026-07-03 20:24:13 · 39m 32s | |
| CSGO-NRncs-BTDOm-9tWbx-D6OKY-sGCtG | 7/18/6 | 45.4 | 0.56 | 2026-06-18 17:41:59 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.