Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HCTbv-GFVnS-zyX3W-KjuET-n6iPK | 16/16/3 | 83.7 | 1.05 | 2026-07-02 20:54:50 · 31m 53s | |
| CSGO-Gu8dO-Tudwo-PewaW-8WQMX-462NF | 16/20/5 | 77.7 | 1.01 | 2026-06-27 12:40:47 · 37m 30s | |
| CSGO-QvaaJ-oHfhM-pzmzk-5fzYb-4jmMC | 5/17/5 | 63.7 | 0.35 | 2026-06-26 17:13:58 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.