Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OcLEX-aqD5H-ZtR3A-3R6K2-qBjzO | 21/15/8 | 107.8 | 1.54 | 2026-07-01 18:20:45 · 31m 39s | |
| CSGO-TbUUF-q3yKh-JSbwF-8NDc2-czQqJ | 16/9/5 | 76.6 | 1.44 | 2026-06-30 22:51:10 · 27m 35s | |
| CSGO-6PsdU-JvcvK-hsLWi-MihHh-9YKsE | 14/15/3 | 68.6 | 0.98 | 2026-06-26 21:03:15 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.