Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W9Wh3-7xBrq-SdLUc-793vu-CDWeL | 16/16/1 | 95.1 | 1.15 | 2026-07-01 12:53:39 · 25m 46s | |
| CSGO-x5RPV-hY5Zi-vHZzt-dSCRs-xCZAB | 13/11/4 | 93.5 | 1.32 | 2026-06-28 19:17:52 · 23m 0s | |
| CSGO-wUrbu-5RfvF-mREdP-2xOM6-GLSKF | 18/18/1 | 76.9 | 1.05 | 2026-06-28 17:32:06 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.