Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMUvD-DuRpz-5aUXx-FdZpy-t2uWK | 15/19/10 | 86.8 | 0.99 | 2026-07-03 21:42:05 · 49m 20s | |
| CSGO-zXWhL-y2U8s-nVS5F-ZKX8t-KiX5F | 11/20/7 | 61.5 | 0.73 | 2026-07-03 20:47:51 · 44m 33s | |
| CSGO-QQWX4-3PpoC-Kv6Wj-tWJSe-wsvoO | 9/16/6 | 57.0 | 0.81 | 2026-07-03 20:13:52 · 30m 34s | |
| CSGO-WSx76-FT8Y8-h3VOn-32v5L-mSjGH | 13/23/11 | 59.5 | 0.77 | 2026-07-03 19:04:02 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.