Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eMHsz-ZJL3S-x8edd-FfVCn-BEbYO | 19/16/6 | 98.2 | 1.25 | 2026-06-18 19:29:29 · 43m 7s | |
| CSGO-Qrd98-k5eHV-T6bh9-kTJN8-XpeOQ | 12/15/6 | 64.9 | 0.91 | 2026-06-18 18:35:13 · 44m 48s | |
| CSGO-zbDtp-6BiHs-TJxLy-XHyOG-59qBE | 18/13/5 | 95.5 | 1.44 | 2026-06-14 10:32:51 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.