Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JMdbO-aBGjB-CZ9KG-4Fyrp-aXnMC | 22/14/0 | 95.0 | 1.38 | 2026-06-29 20:51:42 · 25m 57s | |
| CSGO-E6pzs-mCHd5-mU3Z2-fTyiF-bTsdA | 15/18/4 | 75.1 | 1.00 | 2026-06-29 19:44:58 · 28m 46s | |
| CSGO-ZiGsv-ZVoLF-jKdoU-rKeWm-6inHB | 11/13/5 | 71.0 | 0.94 | 2026-06-26 20:06:48 · 26m 1s | |
| CSGO-42jq5-Fuhqn-QiQAB-h8i5Z-F5WwP | 22/20/7 | 101.0 | 1.26 | 2026-06-25 18:34:30 · 35m 15s | |
| CSGO-sGNNG-B3HGc-nOj8q-WdtJ8-3LPYE | 8/11/6 | 65.1 | 1.01 | 2026-06-18 18:38:33 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.