Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-km9e5-oqcR3-XqUXo-ZN6Vq-yNTWJ | 25/17/3 | 97.8 | 1.43 | 2026-06-28 23:22:35 · 38m 45s | |
| CSGO-nJ9o7-GOzm5-LMAwe-TEscq-bNmkP | 16/15/2 | 64.7 | 0.95 | 2026-06-21 00:57:01 · 33m 37s | |
| CSGO-bQNji-GjhcV-NNNNb-5Vnqr-jhLfN | 13/13/3 | 83.1 | 1.12 | 2026-06-21 00:27:25 · 23m 41s | |
| CSGO-HanNT-38d2B-GPR7o-ZmOAK-do9aC | 31/18/3 | 107.5 | 1.65 | 2026-06-20 20:46:05 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.