Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4q2Dv-GJ9fi-qhTYk-qsdez-5qk2H | 15/12/4 | 84.5 | 1.16 | 2026-07-06 13:44:15 · 29m 46s | |
| CSGO-eukDy-DH6fw-Wbrd9-oELWR-McXTB | 18/17/2 | 79.1 | 1.14 | 2026-06-16 14:13:15 · 36m 26s | |
| CSGO-MVTdS-yL6jm-dXv3p-ASZ2m-rYH4C | 25/11/4 | 100.7 | 1.92 | 2026-06-11 18:02:39 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.