Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hErP6-eGpTV-SEEHJ-ahrfY-QFJPJ | 7/15/3 | 53.8 | 0.52 | 2026-06-14 10:22:54 · 26m 11s | |
| CSGO-uV6Zr-QeAaC-D5Jzf-OpcAZ-VmeqA | 31/13/6 | 124.8 | 2.02 | 2026-06-13 13:00:33 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.