Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSKWy-jPBXA-zW7sL-TKkiQ-Mm7iL | 20/15/6 | 101.8 | 1.38 | 2026-07-01 16:11:54 · 34m 3s | |
| CSGO-cRFaV-tfkkQ-AnKkC-QtBfV-M7pxA | 14/16/7 | 78.0 | 1.04 | 2026-07-01 15:34:44 · 32m 45s | |
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 25/12/9 | 130.3 | 1.94 | 2026-07-01 14:56:48 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.