Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H4hQO-2CJey-fCPhJ-m86jd-55vTC | 23/17/10 | 90.9 | 1.38 | 2026-07-02 20:47:21 · 48m 36s | |
| CSGO-qh9Qe-JLWe5-5uxQZ-Taxvm-qYBEB | 15/13/11 | 88.9 | 1.27 | 2026-06-27 20:58:33 · 39m 34s | |
| CSGO-SCQfp-eeFDf-SF7CZ-YTB44-OqTiA | 18/18/7 | 90.1 | 1.18 | 2026-06-27 20:10:52 · 43m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.