Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4MJ9U-f6RN3-inMPf-cVv2A-kdbhQ | 10/18/6 | 62.1 | 0.79 | 2026-07-03 20:19:01 · 36m 40s | |
| CSGO-sNk4B-ohnBX-mU53e-96OBu-A3VTB | 21/16/7 | 85.5 | 1.40 | 2026-06-26 18:22:28 · 39m 7s | |
| CSGO-TAbUt-CAXLm-HxWyH-3vzbr-T3kwG | 18/19/3 | 67.3 | 1.03 | 2026-06-14 13:58:40 · 50m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.