Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zO55y-Sfpku-6hJtm-dqdZD-YJxsP | 3/6/2 | 7.5 | 0.20 | 2026-06-29 19:09:30 · 42m 18s | |
| CSGO-7aiZV-QvO6v-zev3Z-aKCBO-TSveM | 12/17/6 | 69.0 | 0.87 | 2026-06-27 18:58:05 · 41m 35s | |
| CSGO-XYGDE-P7qNm-EQefa-pFMYz-vLJjC | 3/4/0 | 10.8 | 0.26 | 2026-06-15 23:09:00 · 22m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.