Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TOhKb-QBEKh-aLSe4-5QeBT-eR9jE | 18/15/1 | 79.3 | 1.10 | 2026-07-14 20:38:05 · 33m 57s | |
| CSGO-jWAn8-nO7P8-WttNz-r7HOK-ZKmDA | 15/12/2 | 69.9 | 1.17 | 2026-07-04 20:49:09 · 33m 17s | |
| CSGO-nDdUH-4Wt4X-8bdnQ-nVWeV-AvxfF | 21/15/5 | 88.2 | 1.44 | 2026-07-04 20:13:16 · 32m 45s | |
| CSGO-PfPLd-4TQLa-aFcYa-MXRj7-OUYkF | 16/17/10 | 106.2 | 1.24 | 2026-07-04 19:20:16 · 34m 44s | |
| CSGO-EHPF2-jAxpZ-Xk5TB-LwNoo-nrXwP | 16/18/2 | 60.8 | 0.99 | 2026-06-16 21:31:12 · 35m 32s | |
| CSGO-oQ6Hn-MTuEi-WQRJC-O3BOf-LkBAA | 13/17/3 | 73.1 | 0.93 | 2026-06-08 20:22:19 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.