Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rso2t-Te8zs-cqkDD-BphTZ-zjK5O | 21/18/5 | 91.7 | 1.32 | 2026-07-02 19:17:49 · 38m 17s | |
| CSGO-xJOqN-vFWLr-BCtp2-8mXn3-zpe8E | 30/15/5 | 130.7 | 1.88 | 2026-06-25 17:25:20 · 34m 3s | |
| CSGO-uFsv2-DpPq6-239A3-xaqj7-xU7CH | 15/14/3 | 59.8 | 0.98 | 2026-06-25 16:50:57 · 28m 55s | |
| CSGO-wwZCe-eZ8ya-9OLTH-hQrZz-YLaxJ | 14/13/2 | 76.1 | 1.17 | 2026-06-13 08:26:00 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.