Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7BWB-XOuGe-bqEfd-MPm7Q-WmPhG | 12/10/4 | 81.9 | 1.32 | 2026-07-04 19:13:08 · 25m 14s | |
| CSGO-558nS-2YQWH-cXyko-rPpML-do9aC | 14/15/6 | 89.5 | 1.26 | 2026-07-04 16:30:21 · 31m 57s | |
| CSGO-9qSFq-fhJb6-nxwUu-kiQjf-5DVjM | 12/13/3 | 71.4 | 1.03 | 2026-07-04 09:15:12 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.