Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6tHiC-dqX6G-8G5pk-fSGzf-GPN2G | 17/14/2 | 78.2 | 1.11 | 2026-06-20 21:18:08 · 33m 1s | |
| CSGO-QtsXK-4PPrL-mXj7c-nV8TR-iaM2G | 11/10/2 | 55.1 | 1.05 | 2026-06-20 20:37:38 · 36m 21s | |
| CSGO-p22Sv-etZOi-TEf4w-fPQeO-3S3ED | 10/17/2 | 56.0 | 0.72 | 2026-06-20 17:25:17 · 34m 29s | |
| CSGO-wz3Pn-nxpRd-SyRVL-d3cQ2-VqKPJ | 7/16/7 | 48.2 | 0.64 | 2026-06-20 15:34:40 · 37m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.