Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o4TJN-HNsMi-komez-VmQJh-CY5dK | 10/16/6 | 50.0 | 0.79 | 2026-06-30 16:23:56 · 35m 33s | |
| CSGO-THjQ6-RiTz8-aRcmY-TVRxn-UO8nM | 13/13/7 | 78.3 | 1.08 | 2026-06-22 18:51:41 · 33m 41s | |
| CSGO-YHcEY-iimWT-kKCCN-Wrs5S-JbtSJ | 20/15/4 | 88.7 | 1.32 | 2026-06-15 21:04:59 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.