Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hKi9b-MjMti-MQohA-iehvs-iWRKF | 16/16/8 | 78.7 | 1.25 | 2026-07-03 04:34:30 · 32m 6s | |
| CSGO-8AcZC-XPZJx-oLiPX-MCriT-TkkfO | 8/12/4 | 57.3 | 0.78 | 2026-07-03 03:57:40 · 32m 34s | |
| CSGO-byHDz-eSn9M-LsAc4-dRBqh-xOYQM | 26/13/11 | 107.8 | 1.74 | 2026-06-27 04:22:39 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.