Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJtQn-55Kx8-K22TO-etwfi-SuHaA | 15/20/8 | 81.0 | 0.96 | 2026-07-04 10:42:47 · 38m 41s | |
| CSGO-unSMs-6csJT-c9Liz-L79oB-wTY2Q | 7/14/3 | 74.4 | 0.59 | 2026-07-02 18:13:53 | |
| CSGO-UUsQh-Vf9V5-Zfmyt-5Vtsq-q3SiA | 21/10/6 | 116.1 | 1.87 | 2026-07-02 17:41:54 · 27m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.