Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uRUmr-bjZe6-t8Qys-M3pNy-K2N6H | 14/15/5 | 72.0 | 1.07 | 2026-07-04 19:19:34 · 36m 36s | |
| CSGO-A2a5b-uyPmM-r79wf-NJVL7-qVSFE | 3/15/4 | 26.9 | 0.15 | 2026-07-04 16:24:51 · 29m 45s | |
| CSGO-CAMeP-TwQ6H-xYcaq-Kzo5q-TijDA | 3/13/0 | 25.6 | 0.10 | 2026-07-04 15:56:33 · 24m 52s | |
| CSGO-fUXw2-hiQ63-AdNNp-mkC78-Xz8rN | 4/13/3 | 55.6 | 0.45 | 2026-07-04 15:33:57 · 19m 4s | |
| CSGO-UqHis-5AKRZ-HYwdN-z5hSi-wO8WB | 10/16/2 | 36.9 | 0.59 | 2026-07-02 18:31:10 · 32m 50s | |
| CSGO-OwSsW-DfmhQ-Yxiwi-CkJZw-fCsOH | 5/19/6 | 31.4 | 0.32 | 2026-06-28 07:30:09 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.