Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5BoU-Wra3Z-OfFqG-jjsJB-QKD7K | 12/16/2 | 71.6 | 0.97 | 2026-06-23 18:18:24 · 31m 49s | |
| CSGO-rySEM-B9qd8-ZDQT8-KjvMi-3ErmJ | 20/13/2 | 84.8 | 1.28 | 2026-06-20 22:05:49 · 35m 18s | |
| CSGO-orKqU-zCQWT-A5KH9-fWbWr-JXykG | 17/13/6 | 69.1 | 1.34 | 2026-06-17 20:39:51 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.