Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CYuMS-zVxSs-HQGtr-6jswy-8pVoN | 12/16/2 | 65.4 | 0.86 | 2026-06-22 21:11:48 · 32m 18s | |
| CSGO-UQyqe-G2yNr-na3St-8rCDE-cdm2H | 21/21/7 | 70.2 | 1.08 | 2026-06-19 23:38:21 · 57m 19s | |
| CSGO-tzSP2-m7deA-EbWTY-PEFcR-7aUeL | 8/14/3 | 63.6 | 0.69 | 2026-06-11 13:38:35 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.