Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6nc2Z-B4tWX-6YVXB-TLwj7-GLSKF | 24/18/4 | 70.5 | 1.18 | 2026-07-06 15:46:26 · 47m 42s | |
| CSGO-LAKVM-ndo5d-rpRWt-HQv8Y-NRz6A | 8/16/4 | 55.3 | 0.63 | 2026-07-04 00:11:37 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.