Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-baXMG-xLBtL-enxor-S8GF4-O2GGG | 9/14/2 | 71.4 | 0.84 | 2026-07-04 20:41:17 · 28m 36s | |
| CSGO-nEsLm-4KSzm-ZqLUd-fh7RL-AJQRO | 6/17/3 | 49.7 | 0.42 | 2026-06-29 18:07:25 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.