Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xZFj-5QccH-bxdFt-hBAqw-oWRKF | 5/11/1 | 44.7 | 0.49 | 2026-07-03 12:57:29 · 18m 59s | |
| CSGO-Ani9u-ZZLa8-Gm2Ko-eNEGm-a5UrC | 33/21/3 | 103.0 | 1.51 | 2026-07-02 19:19:29 · 45m 14s | |
| CSGO-54xo8-oEZCh-WQSZ7-CirOQ-TnduB | 22/18/7 | 109.0 | 1.40 | 2026-06-29 13:58:51 · 27m 57s | |
| CSGO-USQv9-N539y-B2F5d-jHm6m-2h3RG | 12/17/4 | 67.7 | 0.80 | 2026-06-25 09:30:42 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.