Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fVVqc-hWLkE-uCjmD-DDwa2-KeS8N | 13/16/2 | 62.8 | 0.73 | 2026-07-02 15:08:52 · 32m 37s | |
| CSGO-ULn22-UxjPR-HK2QC-4pqS6-ZympQ | 26/20/10 | 110.4 | 1.51 | 2026-06-29 20:11:14 · 45m 54s | |
| CSGO-kqKjW-GD34s-mWqyr-aekAm-MEuWK | 8/5/0 | 73.4 | 1.26 | 2026-06-28 12:34:25 · 15m 32s | |
| CSGO-xNkPr-FqsrU-4e9iL-zcw5R-MS6yD | 11/16/5 | 70.6 | 0.90 | 2026-06-14 17:23:39 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.