Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-568GB-zrH2i-muGFi-rwCHb-KjNpP | 10/16/4 | 69.4 | 0.76 | 2026-07-04 11:40:16 · 30m 4s | |
| CSGO-iwwJD-rf9xj-2ipPO-PZNW8-pycuB | 22/9/5 | 135.8 | 2.01 | 2026-06-20 10:23:20 · 21m 44s | |
| CSGO-9kyww-Gnjij-ryHfn-d2bDb-RFPEL | 15/15/5 | 85.0 | 1.22 | 2026-06-14 15:25:34 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.