Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zqiiw-4x6fH-C2w7v-cjy7v-BrApF | 13/19/6 | 73.1 | 0.84 | 2026-07-02 21:24:02 · 37m 57s | |
| CSGO-zZztM-KqFdP-LMOSt-YVOwu-Y3kwG | 22/13/3 | 107.6 | 1.56 | 2026-06-22 20:37:03 · 33m 43s | |
| CSGO-i7mUe-RKeCV-5znP5-Jmivy-62KLH | 20/15/6 | 111.9 | 1.46 | 2026-06-22 19:16:43 · 35m 7s | |
| CSGO-HykJv-CBKGC-eyGEq-NKRXz-YV4RG | 18/20/5 | 94.9 | 1.14 | 2026-06-16 20:24:12 · 42m 43s | |
| CSGO-Qfo4U-539WF-rrjXM-eZxye-KtcZH | 11/18/4 | 61.1 | 0.64 | 2026-06-13 16:59:30 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.