Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YWzdY-QwaTd-u44Pi-nO59f-9jmMC | 7/16/5 | 48.4 | 0.57 | 2026-07-02 20:19:31 · 28m 19s | |
| CSGO-zYhdC-NS2aO-xCMNG-E25xi-djEuA | 25/18/6 | 111.2 | 1.62 | 2026-06-25 23:14:39 · 37m 27s | |
| CSGO-qF79M-wtM7G-sitjL-TXpwA-bU5NF | 19/17/3 | 94.3 | 1.28 | 2026-06-24 19:45:26 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.