Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JBs5x-JJK2E-SyocL-ysdSE-kosSJ | 13/17/3 | 60.7 | 0.94 | 2026-07-04 10:53:59 · 42m 7s | |
| CSGO-hKpTr-UwdFD-cz288-uF9UO-qHBxH | 23/13/4 | 108.2 | 1.55 | 2026-07-02 18:40:35 · 33m 46s | |
| CSGO-9Nr94-NeOY8-2EQW6-PuH8U-n6iPK | 25/8/6 | 137.9 | 2.25 | 2026-06-30 16:33:08 · 30m 20s | |
| CSGO-7YEzD-P8xHx-YjMaR-TseLS-nGCtG | 15/17/2 | 68.8 | 0.88 | 2026-06-28 15:05:16 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.