Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wsNi-7nVvQ-XrNdF-B5BZ7-aeruL | 15/20/6 | 77.1 | 0.92 | 2026-07-06 14:26:55 · 36m 46s | |
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 19/15/6 | 83.5 | 1.25 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-t3Ebo-Xjv5h-wxffi-QOGqS-qkSSH | 19/12/7 | 91.7 | 1.46 | 2026-07-06 08:25:08 · 32m 41s | |
| CSGO-yQuy2-uEhPR-S2pzz-5rMZa-5jDFN | 21/21/6 | 85.9 | 1.23 | 2026-07-06 07:43:31 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.