Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8BZO3-OsX8S-82Rcd-9SKBT-3vKjC | 24/10/1 | 133.9 | 1.92 | 2026-06-21 22:08:38 · 27m 9s | |
| CSGO-7ELHZ-LtLyF-p3TqL-DJso8-ipxMM | 12/25/7 | 49.7 | 0.68 | 2026-06-06 20:13:29 · 49m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.