Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OBqAj-hqbwT-zashX-m8Vtu-VN3tJ | 9/17/8 | 81.4 | 0.76 | 2026-06-25 19:23:43 · 31m 4s | |
| CSGO-CmvGE-OUPnV-5ta3X-5xc8K-LnCcO | 18/18/1 | 87.8 | 1.25 | 2026-06-25 18:37:42 · 39m 30s | |
| CSGO-d6WGC-SeHuC-K6vZv-HwyxF-zn33L | 23/16/1 | 87.8 | 1.48 | 2026-06-25 17:55:08 · 35m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.