Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Ef2Q-r4dtM-nxduP-Q2kJQ-ZR9jE | 15/16/3 | 99.3 | 1.13 | 2026-06-28 12:01:54 · 24m 14s | |
| CSGO-HKj8A-pWEV3-BSfZ3-WpRHG-pTiLJ | 30/14/8 | 130.5 | 1.95 | 2026-06-23 19:40:45 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.