Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dpN57-VoKjD-5iebK-Hac6c-ciQZQ | 17/18/9 | 97.5 | 1.29 | 2026-07-05 18:37:08 · 33m 39s | |
| CSGO-iuYRB-ZmWJy-YEfNZ-7GnDF-LKu8O | 13/14/4 | 82.2 | 1.00 | 2026-07-05 16:58:27 · 26m 52s | |
| CSGO-KtPfy-hVXyx-R6UGn-yyLaP-hwAAA | 10/8/2 | 82.1 | 1.12 | 2026-07-05 12:51:58 · 10m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.