Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-49ZhK-2wVuJ-H98fr-C2tfA-YVKaA | 17/16/4 | 73.2 | 1.09 | 2026-07-02 18:42:27 · 44m 12s | |
| CSGO-SjubP-3K92b-PeWmq-mt5PK-Dx9TM | 12/13/4 | 66.7 | 0.98 | 2026-07-02 16:47:19 · 34m 12s | |
| CSGO-OiFdC-pRasZ-kxEry-JFDmU-fRFZG | 13/17/4 | 73.6 | 0.98 | 2026-07-01 15:20:41 · 38m 49s | |
| CSGO-iYMsT-NASOp-QeEi4-YeSAE-vycuB | 5/16/3 | 44.0 | 0.23 | 2026-06-28 16:02:11 · 23m 52s | |
| CSGO-6a5L5-YjuQS-ApLsX-Hs4EW-Bb4mA | 7/16/3 | 73.9 | 0.48 | 2026-06-27 12:57:19 · 26m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.