Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WsT9U-hHpJ7-53Sqo-AV3eE-BynUE | 4/17/2 | 31.6 | 0.19 | 2026-07-05 07:03:52 · 27m 52s | |
| CSGO-Wm9ut-GHwzE-CKdke-XESiX-f6KbM | 9/19/3 | 53.7 | 0.51 | 2026-07-05 06:18:17 · 31m 46s | |
| CSGO-ZJWAN-TvtJd-sTBji-5ksYQ-umXML | 4/12/1 | 37.4 | 0.45 | 2026-07-05 05:51:45 · 22m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.