Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AcNAK-ECxQU-dGYB9-nBqDV-A7QBD | 12/20/4 | 65.7 | 0.73 | 2026-06-28 19:36:52 · 37m 5s | |
| CSGO-wNtxF-JvRUd-SkpMt-6EkG4-8AF4C | 21/16/4 | 78.5 | 1.19 | 2026-06-28 18:41:46 · 48m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.